Dead Season is a tactical RPG set in a gritty, zombie-infested world where players guide a diverse group of four survivors through strategic, turn-based combat. Drawing clear inspiration from Left 4 Dead and tactical classics like XCOM, Dead Season introduces players to an intense journey of survival, focusing less on traditional survival mechanics and more on meaningful, mission-based gameplay. Each survivor has their own strengths, and players must utilize each character’s unique abilities to navigate through hordes of zombies, scavenging for weapons and resources along the way.
Key Features:
- Turn-Based Tactical Combat: Control your survivors in tactical, turn-based engagements that emphasize strategic planning and survival.
- Streamlined Mechanics: No extensive crafting or resource management, focusing instead on immersive, fast-paced zombie battles.
- AP System: Each character has four action points per turn, allowing players to combine movement, attacks, and strategic actions.
- Survivor Personalities: Each survivor brings unique abilities and backgrounds, adding depth to the group dynamics.
- RPG-Lite Elements: Character progression and scavenging for new weapons provide light RPG elements for player customization.
- Infinite Zombie Spawns: Missions include infinite zombie waves, challenging players to balance objectives and survival.
Gameplay Mechanics:
Endless Horde Mechanic: Players face relentless waves of zombies, creating tension and encouraging quick, strategic decision-making.
Mission-Based Progression: The game takes players from one objective-driven map to another, with missions designed to advance the story.
AP-Based Actions: Characters can move, attack, and perform other actions using action points, creating a balance between offense and defense.
Weapon Management: Weapons and gear can break, requiring players to scavenge and equip new items to keep their team fighting.